We visit Crytek HQ and start hands-on training with Xbox One • Eurogamer.net

And for a DF employee, the dream finally comes true.

It’s no secret that Digital Foundry probably has an unhealthy degree of love for Crysis, and is perhaps even close to obsessive. Crytek’s masterpiece was a very important game when it was released in 2007 and a title that still stands beautifully today in many ways – a reminder of the days when PC exclusives pushed technology so hard, we just upgraded to play it and They did so willingly. Its state as a game that melt away any and all PCs remains in place to this day, although it could be for the wrong reasons. All of this is set to change with the release of Crysis Remastered, which revamps and improves the original version of modern systems, while continuing to push the boundaries of today’s technology. we’ve got Play it on Switch and love it We think you’ll enjoy it on PC, Xbox One and PS4 as well. We know this because Crytek invited us to their Frankfurt headquarters to try the game on all platforms, but hands-on … well, that’s just the beginning of the story.

You see, for Alex Battaglia from Digital Foundry, Crysis isn’t just a game – it’s no exaggeration to say it’s his absolute favorite game, except for anything. We all have go-to addresses that are always installed on our computers first. For Alex, this is Crysis. It’s the game that fueled his passion for video games and technology so much that after years and years of Crysis games, it might be incorporated into his DNA. Therefore, the opportunity to visit Crytek is not just a routine PR opportunity as such: it is the fulfillment of an ambition that has lasted for many years. We like to poke fun at Crysis in his Berlin apartment, but his love and passion for the game, the engine, and the developer is real. With that in mind, this wasn’t a press visit, it was more like a pilgrimage! But will he confront the mysterious Werli brothers? Will the trip culminate in a face-to-face encounter with Sivat Jerli himself?

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This is all the experience we wanted to capture in this video. John Linman joined Alex on the trip to the studio, donning a GoPro so he could capture and excite a colleague’s reactions, but also to take You are Inside Crytek HQ too. And in that respect, outside of office environments, the full-size nano-suit (!) And many artifacts from Crytek, you’ll get your first look at Crysis Remastered running on Xbox One X, with a curious glimpse of the PC version as well.

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They say you should never meet your heroes – but this is Alex Battaglia and this is Crytek. The dream comes true in this #content video.

We’ll be sharing more about the console versions of the game in the coming days, but the DF team spent some time with all the releases on site and the reaction has been positive, with Crytek happy to take some of our suggestions on board as it polishes up the game for its final release. We’ll be sharing more about the console version very soon, with big plans for a very promising PC version. But here and now, we can uncover some interesting facts about Crysis Remastered. First of all, on Xbox One X at least, the game comes in three display modes. The default setting is dynamic 4K presentation with optimized settings at 30fps (yes, with properly executed frame rate) but there is also a 1080p performance mode which basically drops settings into base console equations and unlocks the frame rate, running at up to speed To 60 fps.

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But there’s more. Crytek announced that a software-based ray-tracing solution is coming to enhanced consoles – the PS4 Pro and Xbox One X – and while we were skeptical about its chances based on the performance of the same technology in the company Neon Noir ShowWe’ve seen her in action often to amazing effect in the new Crysis. Not only that, the performance is good. We’ll have more to share on this topic soon, but the takeaway from our visit is that Crysis Remastered is shaping up to be something worth the wait. The sudden game delay and last-minute pull of a reveal trailer left us worried, but the end product shapes really well and we’re really looking forward to delving into the driver code on all systems.

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